Still plodding along!
"Wow, it's been quite some time since I updated this blog."
That worked last November so it works now too!
The game project codenamed "Galacticus" is alive and well. While most of the last year has been focused on family, my country home (the main house is finally livable and now we are working on landscaping and building my home office), and my day job I have managed to make a lot of progress on "Galacticus".
In the last year, I have :
I still need to add about half a dozen planned features before the next Alpha round. Still pondering making the next alpha open to the public.
That worked last November so it works now too!
The game project codenamed "Galacticus" is alive and well. While most of the last year has been focused on family, my country home (the main house is finally livable and now we are working on landscaping and building my home office), and my day job I have managed to make a lot of progress on "Galacticus".
In the last year, I have :
- Converted the game to .NET 2.0
- Wrote a bunch of admin tools
- Added 50,000 events, item/tech descriptions, and diplomatic messages
- Sketched out 100+ ships and scenes (now I need an artist, I realized in the last year I can't do it all myself...damn...I would so like to just sit for a month creating things with 3d Studio).
- Named the game, still publically known as "the game codenamed Galacticus", but internally the name and theme is known
- Fix all the issues from the first round of closed Alpha testing
- Reconnected with the game designer/founder of Midnight Games (a PBM/PBEM company I worked for lifetimes ago)
- Read numerous inspirational sci-fi novels (well under the goal of 1 book a week, but holding an average of 30 for the year)
I still need to add about half a dozen planned features before the next Alpha round. Still pondering making the next alpha open to the public.
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