Intersections and Xaminations
I've been thinking about the direction of the client for Galacticus quite a bit lately. Currently there is a (mostly static) web based application that allows player interaction. It is certainly a servicable interface and was always intended to be leveraged as the admin interface to the game servers as well as remaining for players that might be checking in on their empire/plans while away from their main computer (like while at work :) ).
So while I have been waiting for the Microsoft XNA Beta I've been doing some design work for a desktop based client application and expanding the capabilities of the Galacticus Webservice so a future client could connect to the game servers.
In addition to XNA I recently (because of the cancellation of the Indie Game Developer Conference) became aware of Torque X, which is the Torque Game Engine port to XNA. Adding these two technologies together would allow the rapid development of a really cool PC based client application for the game.
Over the next few days while I work on some core engine bugs I'll be deciding which direction to take the client application. Expect updates soon! :)
So while I have been waiting for the Microsoft XNA Beta I've been doing some design work for a desktop based client application and expanding the capabilities of the Galacticus Webservice so a future client could connect to the game servers.
In addition to XNA I recently (because of the cancellation of the Indie Game Developer Conference) became aware of Torque X, which is the Torque Game Engine port to XNA. Adding these two technologies together would allow the rapid development of a really cool PC based client application for the game.
Over the next few days while I work on some core engine bugs I'll be deciding which direction to take the client application. Expect updates soon! :)
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